Or do they? A question regarding (and invitation to comment on) Noël Carroll's keynote speech at this year's SCSMI conference.
Forum old
Terrence Malick has never made a film I didn’t like, so it is unsurprising that his most recent work, The Tree of Life (2011), struck my fancy. It has almost […]
The century-long scholarly and political debate about the costs and benefits of violent entertainments seems to have run aground, once again, on the shoals of strong gut feelings. Some people (including many humanities scholars) enjoy or appreciate violent entertainments, ranging from fairy tales to video games, and therefore suppose that they are in some respects intrinsically worthwhile. Other people (including many media effects researchers) find the new interactive and extremely graphic forms of virtual violence particularly disturbing and distasteful and therefore suppose that they are intrinsically harmful. The truth is that video games and other violent entertainments have both positive and negative effects. Scholars and scientists need to do a much better job of discerning and explaining the difference if they wish to give good guidance to parents and policy makers.
David Bordwell checking in here, with a few memories and reflections, and the paper I would have presented had I been able to attend.
How do we know that a movie is ending? How does a movie draw us in, at the start?
What do these eyes tell us? Check out several new posts about eyes: "The Social Network: The Faces Behind Facebook," "The Eye's Mind," and "Watching You Watch 'There Will be Blood'" (by Tim Smith).